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Camera Models and Optical Systems Used in Computer Graphics; Part I, Object-Based Techniques

机译:计算机图形学中使用的相机模型和光学系统;第一部分,基于对象的技术

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Images rendered with traditional computer graphics techniques, such as scanline rendering and ray tracing, appear focused at all depths. However, there are advantages to having blur, such as adding realism to a scene or drawing attention to a particular place in a scene. In this paper we describe the optics underlying camera models that have been used in computer graphics, and present object space techniques for rendering with those models. In our companion paper [3], we survey image space techniques to simulate these models. These techniques vary in both speed and accuracy.
机译:用传统的计算机图形技术呈现的图像,例如扫描线渲染和光线跟踪,似乎集中在所有深度。然而,具有模糊存在的优势,例如将现实主义添加到场景或引起人们在场景中的特定位置。在本文中,我们描述了在计算机图形学中使用的光学底层相机模型,并具有与这些模型一起渲染的对象空间技术。在我们的伴随论文[3]中,我们调查了图像空间技术来模拟这些模型。这些技术的速度和准确性都有所不同。

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