首页> 外文会议>International confernce on computational science and its applications >On Natural Motion Editing by a Geometric Mean Filter
【24h】

On Natural Motion Editing by a Geometric Mean Filter

机译:通过几何平均滤波器编辑自然运动

获取原文
获取外文期刊封面目录资料

摘要

Recently, motion capture has become one of the most promising technologies in animation. Realistic motion data can be captured by recording the movement of a real actor with an optical or magnetic motion capture system. A motion library that is an archive of reusable motion clips is also commercially available. This paper deals with motion editing by a geometric mean filter. Since the captured motion has some noises that cause a jerky motion, it needs a smoothing process to make it natural. A geometric mean filter is proposed to produce natural motions without jerky motions. Experimental results show that the geometric mean filter can effectively remove noises that cause a jerky motion and it can guarantee the most natural motions among various spatial filters. This method could be applied to be various fields such as real time animation, virtual reality applications, 3D applications, and etc.
机译:最近,运动捕获已成为动画中最有前途的技术之一。可以通过用光学或磁运动捕获系统记录真实actor的移动来捕获现实运动数据。作为可重用运动剪辑的存档的运动库也是商业上可商购的。本文处理了几何平均滤波器的运动编辑。由于捕获的运动有一些导致生涩动作的噪音,因此需要平滑过程来使其自然。提出了一种几何平均滤波器,以产生没有生涩的运动的自然运动。实验结果表明,几何平均滤波器可以有效地去除导致生涩运动的噪声,并且可以保证各种空间过滤器中最自然的运动。该方法可以应用于各种字段,例如实时动画,虚拟现实应用程序,3D应用等。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号