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Implementing External Applications In an Multimedia Authoring Environment

机译:在多媒体创作环境中实现外部应用程序

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In this paper we will present the framework for external application implementation into a timeline based multimedia-authoring tool. Such an environment is usually used for different media implementations defining their temporal and spatial composition. Another important issue of authoring environments is interactivity. Interactivity is a notion often closely linked to keyboard, mouse or some other peripheral input. While keyboard and mouse actions controls are well defined and implemented as special behaviors in specific libraries (Behavior library), such authoring environments lack the support of specific peripheral input such as tactility actions (gloves) and speech (voice input). Since dealing with such input is quite a specific task, an external application is a necessity. Linking this new application (external code) to a multimedia-authoring environment will therefore be the main topic of this article. We conclude with an example of a speech API implementation into timeline-based multimedia authoring tool.
机译:在本文中,我们将在基于时间轴的多媒体创作工具中介绍外部应用程序实现的框架。这种环境通常用于定义时间和空间组合物的不同媒体实现。另一个重要问题的创作环境是交互性。交互性是通常与键盘,鼠标或其他一些外围输入密切相关的概念。虽然键盘和鼠标动作控件在特定库(行为库)中的特殊行为都很好,但这样的创作环境缺乏特定外围输入的支持,例如触觉动作(手套)和语音(语音输入)。由于处理此类输入是相当特定的任务,因此外部应用程序是必要的。因此,将此新应用程序(外部代码)链接到多媒体创作环境将是本文的主要主题。我们与语音API实现的示例结束了基于时间轴的多媒体创作工具。

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