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Implementing external applications in an multimedia authoring environment

机译:在多媒体创作环境中实现外部应用程序

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In this paper we will present the framework for external application implementation into a timeline based multimedia-authoring tool. Such an environment is usually used for different media implementations defining their temporal and spatial composition. Another important issue of authoring environments is interactivity. Interactivity is a notion often closely linked to keyboard, mouse or some other peripheral input. While keyboard and mouse actions controls are well defined and implemented as special behaviors in specific libraries (Behavior library), such authoring environments lack the support of specific peripheral input such as tactility actions (gloves) and speech (voice input). Since dealing with such input is quite a specific task, an external application is a necessity. Linking this new application (external code) to a multimedia-authoring environment will therefore be the main topic of this article. We conclude with an example of a speech API implementation into timeline-based multimedia authoring tool.
机译:在本文中,我们将把外部应用程序实现的框架介绍到基于时间线的多媒体创作工具中。这种环境通常用于定义其时间和空间组成的不同媒体实现。创作环境的另一个重要问题是交互性。交互性是一个通常与键盘,鼠标或其他外围设备输入紧密相关的概念。虽然键盘和鼠标动作控件在特定库(行为库)中已很好地定义并实现为特殊行为,但此类创作环境缺少特定的外围输入(如触觉动作(手套)和语音(语音输入))的支持。由于处理此类输入是一项非常具体的任务,因此必须使用外部应用程序。因此,将这个新应用程序(外部代码)链接到多媒体创作环境将成为本文的主题。我们以语音API在基于时间轴的多媒体创作工具中的实现示例作为结束。

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