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Evaluating the effectiveness of spatial memory in 2D and 3d physical and virtual environments

机译:评估2D和3D物理和虚拟环境中的空间内存的有效性

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User interfaces can improve task performance by exploiting the powerful human capabilities for spatial cognition. This opportunity has been demonstrated by many prior experiments. It is tempting to believe that providing greater spatial flexibility-by moving from flat 2D to 3D user interfaces-will further enhance user performance. This paper describes an experiment that investigates the effectiveness of spatial memory in real-world physical models and in equivalent computer-based virtual systems. The different models vary the user's freedom to use depth and perspective in spatial arrangements of images representing web pages. Results show that the subjects' performance deteriorated in both the physical and virtual systems as their freedom to locate items in the third dimension increased. Subjective measures reinforce the performance measures, indicating that users found interfaces with higher dimensions more 'cluttered' and less efficient.
机译:用户界面可以通过利用强大的人类能力来提高任务性能来实现空间认知的强大人类能力。许多先前的实验都证明了这个机会。它很诱人可以相信提供更大的空间灵活性 - 通过从平板2D移动到3D用户界面 - 将进一步增强用户性能。本文介绍了一个实验,该实验研究了现实世界物理模型和基于等效计算机的虚拟系统中的空间记忆的有效性。不同的模型改变了用户在代表网页的图像的空间布置中使用深度和透视的自由度。结果表明,物理和虚拟系统的主题性能恶化为其自由,以增加第三维的项目。主观措施加强了绩效措施,表明用户发现更高尺寸的接口更像“凌乱”和更少的效率。

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