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More than dotting the i's-foundations for crossing-based interfaces

机译:不仅仅是对交叉基于界面的界面的基础

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Today's graphical interactive systems largely depend upon pointing actions, i.e. entering an object and selecting it. In this paper we explore whether an alternate paradigm - crossing boundaries - may substitute or complement pointing as another fundamental interaction method. We describe an experiment in which we systematically evaluate two target-pointing tasks and four goal-crossing tasks, which differ by the direction of the movement variability constraint (collinear vs. orthogonal) and by the nature of the action (pointing vs. crossing, discrete vs. continuous). We found that participants' temporal performance in each of the six tasks was dependent on the index of difficulty formulated in the same way as in Fitts' law, but that the parameters differ by task. We also found that goal crossing completion time was shorter or no longer than pointing performance under the same index of difficulty. These regularities, as well as qualitative characterizations of crossing actions and their application in HCI, lay the foundation for designing crossing-based user interfaces.
机译:今天的图形交互系统很大程度上取决于指向动作,即进入对象并选择它。在本文中,我们探讨了替代范式交叉边界 - 可以替代或补充指向另一种基本的相互作用方法。我们描述了一个实验,其中我们系统地评估了两个目标指点的任务和四个目标交叉任务,这与运动变异约束的方向不同(共线与正交)和动作的性质(指向横穿,离散与连续)。我们发现,参与者在六项任务中的每一个中的时间表现取决于以与Fitts法律相同的方式制定的难度指数,但参数因任务而异。我们还发现,在同一难度指标下,目标交叉完成时间短或不超过指向性能。这些规则以及交叉行动的定性表征及其在HCI中的应用程序,为设计交叉的用户界面奠定了基础。

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