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Learning from software reuse experience

机译:从软件重用体验中学习

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摘要

What makes certain software reuse practices successful is not currently well understood. This is partly because experience with reuse is scarce. Furthermore, data on reuse experience often includes many qualitative factors. These factors limit the applicability of statistical analysis. This paper presents an empirical study that investigates and evaluates an approach to extracting information from past software reuse experience. Specifically, a machine learning system, SORCER is introduced and applied to survey data on 24 software reuse projects. The data has 29 attributes, and was obtained from 19 companies over a three-year period. Results show that, as expected, some management actions are crucial for success of a project. Interestingly, most factors influencing the implementation of reuse programs and company profiles relevant to reuse projects have little impact on project success. Instead, some of the reuse program implementation factors (e.g., reuse approach, independence of the reuse development and presence of domain analysis) appear to have impact on project failure.
机译:什么使某些软件重用实践成功尚未得到很好的理解。部分原因是因为重用的经验是稀缺的。此外,关于重复使用体验的数据通常包括许多定性因素。这些因素限制了统计分析的适用性。本文介绍了一个实证研究,调查和评估从过去的软件重用体验中提取信息的方法。具体而言,引入了机器学习系统,魔杖介绍并应用于24个软件重用项目的调查数据。数据有29个属性,并从19个公司获得了三年的公司。结果表明,正如预期的那样,一些管理行动对于项目成功至关重要。有趣的是,影响与重用项目相关的重用计划和公司简档的大多数因素对项目成功影响不大。相反,一些重用程序实现因子(例如,重用方法,重用开发的独立性以及域分析的存在)似乎对项目失败产生了影响。

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