首页> 外文会议>Conference on color imaging: Device-independent color, color hardcopy and graphic arts >Visually-based color space tetrahedrizations for printing with custom inks
【24h】

Visually-based color space tetrahedrizations for printing with custom inks

机译:基于视觉的颜色空间四元化,用于定制墨水的打印

获取原文

摘要

Printing with custom inks is useful for extending the gamut of printed images, for creating artistically appealing designs or for providing protection against counterfeiting (security documents). The basic colors we consider, consist of the custom inks, their superpositions and the white paper. Color separation for custom inks requires to determine the relative amounts of the basic colors allowing to render each desired input color. To achieve this goal, one may tetrahedrize the set of basic colors on a given 3D color space. However, even for a few basic colors, there are many different tetrahedrizations (for example with 8 points in 3D space, one may build more than 120 different tetrahedrizations). When printed at a very high resolution, i.e. when screen dots are not visible, different tetrahedrizations yield halftoned color images which look similar. However, in the case of large screen tiles or for sophisticated screens, the dither patterns may remain visible. When the halftone patterns are visible, certain tetrahedrizations yield well-behaved regular halftone patterns whereas other tetrahedrizations tend to create false contours due to successions of high and low frequency halftone patterns . We show that the standard Delaunay tetrahedrization yields visually poor results: transitions between tetrahedra with vertices having high luminance differences (CIE-LAB DELTA L) and tetrahedra with vertices having low luminance differences yield false contours. In the present paper, we experiment with various criteria for choosing the tetrahedrization yielding the least amounts of visual artifacts (false contours). Such criteria comprise the selection of tetrahedrizations which either (1) maximize the mean CE-LAB DELTA L value within the tetrahedra; (2) maximize the variance in DELTA L (Var_(DELTA L)) within the tetrahedra; (3) constrain a maximum number of tetrahedra to have as a common edge the line connecting the darkest with the brightest basic color; or (4) constrain a maximum number of tetrahedra to have as one common vertex the darkest basic color. The results are illustrated with color wedges~a crossing the printing gamut of the given custom inks.
机译:使用自定义墨水打印可用于扩展打印图像的色域,以创建艺术上吸引人的设计或提供防止假冒(安全文件)的保护。我们考虑的基本颜色包括自定义油墨,叠加和白皮书。定制墨水的颜色分离需要确定允许呈现每个所需输入颜色的基本颜色的相对量。为了实现这一目标,可以在给定的3D颜色空间上四种基本颜色来实现一组基本颜色。然而,即使对于几种基本颜色,也有许多不同的四元化(例如,在3D空间中有8点,可以构建超过120个不同的四元化)。当以非常高分辨率打印时,即当屏幕点不可见时,不同的四元化产生的彩色图像看起来相似。然而,在大屏幕瓦片或用于复杂的屏幕的情况下,抖动图案可以保持可见。当半色调图案可见时,某些四元化产生常规的常规半色调模式产生良好的常规半色调图案,而其他四元化倾向于产生由于高低频率半色调图案的继承而产生的假轮廓。我们表明标准DELAUNAINTEATIZEDIZ化产生了视觉差的结果:与具有低亮度差异的顶点具有高亮度差(CIE-LAB DELTA L)和四面体的顶点之间的转变产生假轮廓。在本文中,我们试验各种标准,用于选择四元化,产生最少的视觉伪影(假轮廓)。这些标准包括选择四元化,(1)最大化Tetrahedra内的平均Ce-Lab Delta L值; (2)最大化Tetrahedra内的Delta L(var_(delta l)的方差; (3)约束最大数量的Tetrahedra作为一个共同的边缘,线连接最黑暗的基本颜色;或(4)约束最大数量的Tetrahedra作为一个常见的顶点,最暗的基本颜色。结果用彩色楔形物〜交叉给定的定制油墨的印刷域。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号