In the paper, we present a new surface rendering method using a modified contour matching algorithm. The algorithm is based on the invariance of curvature after rotating or displacement. Using the description of contour by curvature, the problem of contour matching in 2D is converted into a 1D problem. Therefore, it decreases the computational cost. In the computing, we compared two kinds of numerical algorithms, i.e. predictor-corrector scheme and successive over relaxation (SOR). Finally, we introduce a 3D surface rendering procedure employing the contour matching.
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