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Curve Evolution and 3D Reconstruction

机译:曲线演化与3D重建

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摘要

In this paper, we apply the geometric curve evolution approach to 3D reconstruction for a number of images (> 2) in the stereo vision. The curve evolution approach is based on the Euclidean curve shortening evolution theory, and the level set method is introduced into it for numerical computation. The Euler-Lagrange equations that are deduced from the variational principle provide a set of curve evolving equations. These PDE's describe the process of the geometric curve evolution on the relevant epipolar plane. In 3D space, the each epipolar plane is monogamously projected as a unique pair of the intra-scanlines on stereo pairs. These PDE's are used to deform an initial set of curves that then move towards the object outlines to be detected. The level set implementation of these PDE's provides an efficient and robust computational way for the kind of the geometric-driven evolving equations. The velocity term in the level set equations can be obtained from the above geometric curve evolving equations. It is intrinsic and only depends upon the stereo problem. We present the close form of the velocity. Finally, the results of implementation of our theory are presented on synthetic images.
机译:在本文中,我们在立体声视觉中将几何曲线演化方法应用于许多图像(> 2)的三维重建。曲线演化方法是基于欧几里德曲线缩短演化理论,并将水平集方法引入其中数值计算。从变分原理推导的欧拉拉格朗日方程提供了一组曲线演化方程。这些PDE描述了相关末面平面上几何曲线演化的过程。在3D空间中,每个ePipolar平面都是单一的,作为立体对上的独特的横轴网。这些PDE用于使初始曲线组变形,然后朝向要检测的对象轮廓移动。这些PDE的级别设置实现为几何驱动的不断发展方程的种类提供了一种有效且坚固的计算方式。可以从上述几何曲线演变方程获得电平设置方程中的速度术语。它是内在的,只取决于立体声问题。我们呈现了速度的近似形式。最后,在合成图像上介绍了我们理论的实施结果。

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