首页> 外文会议>Society of Photo-Optical Instrumentation Engineers Conference on Critical Technologies for the Future of Computing >Evolving Detectors of 2D Patterns on a Simulated CAM-Brain Machine, an Evolvable Hardware Tool for Building a 75 Million Neuron Artificial Brain
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Evolving Detectors of 2D Patterns on a Simulated CAM-Brain Machine, an Evolvable Hardware Tool for Building a 75 Million Neuron Artificial Brain

机译:在模拟凸轮机机器上演化的探测器在模拟凸轮机上,这是一种用于建立7500万神经元人工大脑的可进一步的硬件工具

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This paper presents some simulation results of the evolution of 2D visual pattern recognizers to be implemented very shortly on real hardware, namely the "CAM-Brain Machine" (CBM), an FPGA based piece of evolvable hardware which implements a genetic algorithm (GA) to evolve a 3D cellular automata (CA) based neural network circuit module, of approximately 1,000 neurons, in about a second, i.e. a compelte run of a GA, with 10,000s of circuit growths and performance evaluations. Up to 65,000 of these modules, each of which is evolved with a humanly specified function, can be downlloaded into a large RAM space, and interconnected according to humanly specified gvdvips -o SPIE-2000 artificial brain architectures. This RAM, containing an artificial brain with up to 75 million neurons, is then updated by the CBM at a rate of 130 billion CA cells per second. Such speeds will enable real time control of robots and hopefully the birth of a new research field that we call "brain building".The first such artificial brain, to be built at STARLAB in 2000 and beyond, will be used to control the behaviors of a life sized kitten robot called "Robokitty". This kitten robot will need 2D pattern recognizers in the visual section of its artificial brain. This paper presents simulation results on the evolvability and generalization properties of such recognizers.is paper explores a single theme- on-board processing is the best avenue to take advantage of advancements in high-performance computing, high-density memories, communications, and re-programmable architecture technologies. The goal is to break away from "no changes after launch" design to a more flexible environment that can take advantage of changing space reuqirements and needs while the space vehicle is "on orbit."
机译:本文介绍了一些仿真结果,即在实际硬件上非常短暂地实现了2D视觉模式识别器的演化的仿真结果,即“凸轮机机”(CBM),基于FPGA的可进化硬件,实现了遗传算法(GA)为了演化基于3D蜂窝自动机(CA)的神经网络电路模块,大约1,000神经元,即GA的Compelte运行,具有10,000个电路生长和性能评估。最多65,000个模块,其中每个模块都以人类指定的函数演变,可以将下载成大的RAM空间,并根据人类指定的GVDVIPS -O-2000人工脑架构进行互连。该RAM,含有高达7500万神经元的人工大脑,然后由CBM以每秒130亿CA细胞的速度更新。这种速度将能够实时控制机器人,并希望我们称之为“脑大楼”的新研究领域的诞生。首先在2000年及以后在Starlab建造的第一个这样的人为大脑将用于控制行为一个名为“Robokitty”的寿命大小的小猫机器人。这个小猫机器人需要在其人工大脑的视觉部分中需要2D模式识别员。本文提出了仿真结果对此类识别员的进度和泛化特性的仿真结果。纸张探讨了单一主题加工,是利用高性能计算,高密度回忆,通信和re的进步的最佳途径 - 可编程建筑技术。目标是突破“在启动后没有变化”设计,以更灵活的环境,可以利用更改空间reuqirements和需求,而空间车辆在轨道上的轨道上。

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