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Achieving Eye-Limiting Resolution: The Devil in the Details

机译:实现可笑的分辨率:细节中的魔鬼

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Many factors affect the suitability of a simulator's out-the-window simulator visual system. Contrast, brightness, resolution, field-of-view, update rate, scene content and a number of other criteria are common factors often used to define requirements for simulator visual systems. NASA has recently completed the installation of a research simulator for the United States Air Force Operational Based Vision Assessment program. The purpose of this program is to provide the Air Force School of Aerospace Medicine (USAFSAM) with a scientific testing laboratory to study human vision and testing standards in an operationally relevant environment. Requirements for this research simulator include high luminance, a large field of view, a spherical projection dome, and a large color gamut capable of reproducing aviation red, green, and blue. A significant challenge was to meet the resolution requirement; approximately 0.5 arcmin/pixel, equivalent to 20/10 vision. In addition to static resolution, it was also necessary to consider dynamic resolution (i.e. the perceived resolution of moving imagery) as well as other visual artefacts.
机译:许多因素会影响模拟器外窗口模拟器视觉系统的适用性。对比度,亮度,分辨率,视野,更新速率,场景内容和许多其他标准是通常用于定义模拟器视觉系统要求的常见因素。 NASA最近完成了美国空军业务基于愿景评估计划的研究模拟器的安装。该计划的目的是提供航空航天医学(USAFSAM)的空军学院,具有科学检测实验室,可以在经营相关环境中研究人类视觉和测试标准。本研究模拟器的要求包括高亮度,大视野,球形投影圆顶,以及能够再现航空红色,绿色和蓝色的大色域。一项重大挑战是符合解决方案要求;大约0.5 arcmin /像素,相当于20/10视觉。除了静态分辨率之外,还需要考虑动态分辨率(即,移动图像的感知分辨率)以及其他视觉艺术品。

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