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Reducing the Cost of Group Communication with Semantic View Synchrony

机译:降低与语义视图同步的团体通信成本

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View Synchrony (VS) is a powerful abstraction in the design and implementation of dependable distributed systems. By ensuring that processes deliver the same set of messages in each view, it allows them to maintain consistency across membership changes. However, experience indicates that it is hard to combine strong reliability guarantees as offered by VS with stable high performance. In this paper we propose a novel abstraction, Semantic View Synchrony (SVS), that exploits the application's semantics to cope with high throughput applications. This is achieved by allowing some messages to be dropped while still preserving consistency when new views are installed. Thus, SVS inherits the elegance of view synchronous communication. The paper describes how SVS can be implemented and illustrates its usefulness in the context of distributed multi-player games.
机译:查看同步(VS)是可靠分布式系统的设计和实现中的强大抽象。通过确保进程在每个视图中提供相同的消息集,它允许它们在成员身份更改中保持一致性。然而,经验表明,难以将具有稳定高性能的VS提供的强大可靠性保证。在本文中,我们提出了一种新颖的抽象,语义视图同步(SVS),用于利用应用程序的语义来应对高吞吐量应用程序。这是通过允许某些消息在安装新视图时仍处于保留一致性时丢弃的消息来实现的。因此,SVS继承了视图同步通信的优雅。本文介绍了如何实现SVS和说明其在分布式多玩家游戏的上下文中的用处。

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