首页> 外文会议>Simulation Interoperability Workshop >TOWARD COMPUTER GENERATED ACTORS AS CYBERSPACE OPPOSING FORCES USED IN NETWORK CENTRIC WARFARE SIMULATIONS
【24h】

TOWARD COMPUTER GENERATED ACTORS AS CYBERSPACE OPPOSING FORCES USED IN NETWORK CENTRIC WARFARE SIMULATIONS

机译:向计算机生成的演员作为网络中心空间中以网络为中心的战争模拟

获取原文

摘要

The US military is in the midst of a sea-change in its philosophy, approach, and technologies used for warfare. The old days of massed formations, accurate but large weapons, and movement is being replaced by small formations (down to one person), small but extremely accurate weapons, and high speed movement all augmented by rapid, automated movement of information between and among all military components from the battlefield back to the logistics depot. For this future vision of warfare to be achieved and be effective there are a number of issues that must be addressed and solved in the real-world and in the world of simulation. In this paper, we will examine one of the issues that the impact of this switch in warfare paradigms will have on the world of simulation and focus on computer-generated actors (CGAs) and the new demands that will be placed upon them, especially in the area of information warfare and cyberspace opposing forces. The solutions to the new demands for CGAs will build upon much work performed before. These solutions must draw upon experience and results in the fields of human behavior modeling, modeling of adversarial decision making, adversary modeling, and several emerging technologies in order to correctly model the opposing information warfare forces. Given the importance of information flow to future combat operations, we believe that CGAs used to simulate attacks upon friendly information resources will be important, therefore in this paper, we discuss the development of cyberspace opposing forces (CW OPFOR). This paper is organized as follows. The first section contains an introduction. The second section contains a discussion of the foundation technologies that enable the CW OPFOR. Section Three contains a description of the methodology and approach we propose for development of the CW OPFOR. Section Four contains a description of the knowledge base format that we propose for the CW OPFOR. Section Five contains a summary and suggested research directions for this new type of CGA.
机译:美国军方在海洋变迁中,哲学,方法和用于战争的技术。弥补群体的老天,准确但大型武器和运动正在被小型地层(下降到一个人)所取代,小但极度准确的武器,以及高速运动,通过快速,自动化的信息之间的信息,其中包括来自战场的军事组成部分回到物流库。为此未来的战争愿景得到实现,并有效地存在许多问题,必须在现实世界和模拟世界中解决和解决。在本文中,我们将研究其中一个问题,即这项交换机在战争范式中的影响将对模拟世界的影响,并专注于计算机生成的演员(CGA)以及将放在他们身上的新要求,特别是在信息战和网络空间相对的力量。对CGA的新要求的解决方案将在以前进行的工作中建立。这些解决方案必须借鉴经验,并导致人类行为建模,对抗性决策,对手建模和几种新兴技术的建模,以便正确模拟反对信息战争。鉴于信息流向未来战斗业务的重要性,我们认为,用于模拟友情信息资源对攻击的CGA将重要,因此在本文中,我们讨论了网络空间的发展(CW Opfor)。本文组织如下。第一部分包含介绍。第二部分包含对实现CW OP的基础技术的讨论。第三节包含我们建议开发CW OP的方法和方法的描述。第四节包含我们为CW OP提出的知识库格式的描述。第五节包含这种新型CGA的摘要和建议的研究方向。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号