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Archaic-style Pattern Creation System Based on Human-machine Inter-stimulative Model

机译:基于人机间刺激模型的古型模式创建系统

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This paper applies human-machine inter-stimulative model to archaic-style pattern creation according to the characteristics of pattern creation. Firstly, it introduces seven thinking transfer operators and three human-machine inter-stimulative operators to describe the thinking model of pattern creation. Secondly, it presents pattern in aspects of Element, layout and color and defines archaic style. Thirdly, the mechanism of style-driven pattern creation, which is base on human-machine inter-stimulative model, is analyzed. Finally, evaluation are given.
机译:本文根据模式创建的特征将人机互换模型应用于古代风格的模型。首先,它引入了七个思维转移运营商和三个人机间刺激性运营商,以描述模式创建的思维模式。其次,它在元素,布局和颜色方面提供了模式,并定义了古代风格。第三,分析了在人机间刺激模型基础上的风格驱动模式创建机制。最后,给出了评估。

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