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Expression Cloning

机译:表达克隆

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摘要

We present a novel approach to producing facial expression animations for new models. Instead of creating new facial animations from scratch for each new model created, we take advantage of existing animation data in the form of vertex motion vectors. Our method allows animations created by any tools or methods to be easily retargeted to new models. We call this process expression cloning and it provides a new alternative for creating facial animations for character models. Expression cloning makes it meaningful to compile a high-quality facial animation library since this data can be reused for new models. Our method transfers vertex motion vectors from a source face model to a target model having different geometric proportions and mesh structure (vertex number and connectivity). With the aid of an automated heuristic correspondence search, expression cloning typically requires a user to select fewer than ten points in the model. Cloned expression animations preserve the relative motions, dynamics, and character of the original facial animations.
机译:我们提出了一种为新模型生产面部表情动画的新方法。我们不是从划痕创建新模型创建的新面部动画,我们以顶点运动向量的形式利用现有的动画数据。我们的方法允许由任何工具或方法创建的动画,以便轻松重新归结为新模型。我们调用此过程表达式克隆,它为创建字符模型的面部动画提供了一种新的替代方案。表达式克隆使得编译高质量的面部动画库是有意义的,因为可以为新模型重用此数据。我们的方法将来自源面模型的顶点运动向量传送到具有不同几何比例和网格结构的目标模型(顶点数和连接)。借助自动启发式对应搜索,表达式克隆通常要求用户在模型中选择少于十个点。克隆的表达式动画保留了原始面部动画的相对动作,动态和性质。

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