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Visual Simulation of Smoke

机译:烟雾的视觉模拟

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摘要

In this paper, we propose a new approach to numerical smoke simulation for computer graphics applications. The method proposed here exploits physics unique to smoke in order to design a numerical method that is both fast and efficient on the relatively coarse grids traditionally used in computer graphics applications (as compared to the much finer grids used in the computational fluid dynamics literature). We use the inviscid Euler equations in our model, since they are usually more appropriate for gas modeling and less computationally intensive than the viscous Navier-Stokes equations used by others. In addition, we introduce a physically consistent vorticity confinement term to model the small scale rolling features characteristic of smoke that are absent on most coarse grid simulations. Our model also correctly handles the interaction of smoke with moving objects.
机译:在本文中,我们为计算机图形应用的数值烟雾模拟提出了一种新的方法。这里提出的方法利用烟雾独有的物理学来设计一种数字方法,该方法在传统上用于计算机图形应用中的相对粗略的网格(与计算流体动力学文献中使用的更精细的网格相比)。我们在模型中使用了IncIscid euler方程,因为它们通常更适合于燃气建模和较少的计算密集,而不是其他人使用的粘性Navier-Stokes方程。此外,我们引入了物理一致的涡旋限制项,以模拟烟雾的小规模滚动特征,这些烟雾的特性在最粗略的电网模拟中不存在。我们的模型还正确处理了烟雾的相互作用。

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