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Procedural Modeling of Cities

机译:城市的程序建模

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摘要

Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a superimposed pattern plan. The buildings appearances follow historical, aesthetic and statutory rules. To create a virtual city, a roadmap has to be designed and a large number of buildings need to be generated. We propose a system using a procedural approach based on L-systems to model cities. From various image maps given as input, such as land-water boundaries and population density, our system generates a system of highways and streets, divides the land into lots, and creates the appropriate geometry for the buildings on the respective allotments. For the creation of a city street map, L-systems have been extended with methods that allow the consideration of global goals and local constraints and reduce the complexity of the production rules. An L-system that generates geometry and a texturing system based on texture elements and procedural methods compose the buildings.
机译:城市建模带来了一些问题,计算机图形学。每个城区都有如下的人口和环境的影响,而且经常叠加平面图形交通网络。该建筑外观遵循历史,审美和法定规则。要创建一个虚拟城市,一个路线图,必须设计,需要产生大量的建筑。我们建议使用基于L-系统模范城市一个程序方法的系统。从各种影像图作为输入,如土地,水边界和人口密度,我们的系统会生成公路和街道,分土地变成很多的系统,并创建在各自拨款的建筑相应的几何形状。对于塑造城市街道地图,L-系统已经扩展了允许考虑的全球目标和地方的限制,降低了生产规则的复杂性的方法。的L系统,其生成几何结构和基于纹理元件和程序方法纹理化系统构成的建筑物。

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