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Rendering with concentric mosaics

机译:用同心马赛克渲染

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This paper presents a novel 3D plenoptic function,which we call concentric mosaics.We constrain camera motion to planar concentric circles,and create ocncentric mosaics using a manifold mosaic for each circle (i.e.,composing slit images taken at different locations).Concentric mosaics index all input image rays naturally in 3 parameters: radius,rotation angle and vertical elevation.Novel views are rendered by combining hte appropriate captured rays in an efficient manner at rendering time.Although vvertical distortions exist in the rendered images,they cna be alleviated by depth correction. Like panoramas,ocnentric mosaics do not requre recovering geometirc and photometric scene models.
机译:本文介绍了一种新型3D增压功能,我们称之为同心马赛克。我们将相机运动约束到平面同心圆,并使用每个圆的歧管马赛克创建Ocncentric马赛克(即,在不同位置拍摄的缝隙图像).Centric Mosaics指数所有输入图像射线在3个参数中自然:半径,旋转角度和垂直升降。通过在渲染时间以有效的方式组合HTE适当的捕获光线来呈现NOVEL视图。虽然渲染图像中存在抗兽性失真,但它们通过深度来缓解它们CNA更正。像Panoramas一样,OcnEntric Mosaics不再重新恢复Geometirc和光度场景模型。

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