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Computatioanl fluid dynmcis in a traditional animation environment

机译:传统动画环境中的计算流体动力学

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This paper presents a system that uses computational fluid dynamics to produce smoke,water,and other effects for traditioally animated filsm.THe system was used in over twenty scenes in the animated feature film the Prince of Egypt.Animators use images and animation sequences to drive tow-dimensional numerical simulatiosn of the time-dependent compressible Navier-Dtokes equations.For instance,images cna be sued to initialize temperature fields which cause dynmaic buoyancy-driven vortices to evolve.In additin to being image-driven,the system is unique in allowing for comperssibliyt of the fluid,and in its use of partia differential equations for tesxture mapping.
机译:本文介绍了一种系统,它使用计算流体动力学产生烟雾,水和对传统动画FILSM的其他影响。系统被埃及王子的动画特征胶片中的二十个场景中使用.Imators使用图像和动画序列来驱动牵引时间数值模拟的时间依赖性可压缩Navier-dtokes方程。例如,图像CNA被起诉初始化导致Dynmaic Pusoycancy驱动的涡流的温度场,以进化。在添加图像驱动中,系统是独一无二的允许流体的复合商,以及在其使用Partia微分方程进行Tesxture映射。

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