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Talk to Me About Pong: On Using Conversational Interfaces for Mixed-Initiative Game Design

机译:与我谈论Pong:关于使用混合主动游戏设计的会话界面

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Mixed-initiative game design tools combine intelligent agents and human input as collaboration to create novel and interesting content. Traditionally, these systems utilize graphical control-based interfaces. These interfaces can be complex and not reflective of designer intent. Given these issues we propose exploring conversational interfaces for mixed-initiative game design tools. We propose a case-study involving a system for co-creating variations of the game Pong as an initial step towards the exploration of the topic. In addition, we present some of the issues involving the design and implementation of conversational interfaces in mixed-initiative game design tools.
机译:混合主动游戏设计工具将智能代理和人类投入与人类合作结合,以创建新颖和有趣的内容。 传统上,这些系统利用基于图形控制的接口。 这些接口可以复杂,而不是设计师意图的反映。 鉴于这些问题,我们建议探索混合主动游戏设计工具的会话界面。 我们提出了一个案例研究,涉及一种用于共同创造游戏庞的变化作为探索该主题的初步步骤的系统。 此外,我们展示了一些涉及混合主动游戏设计工具中会话接口的设计和实现的问题。

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