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Contour interpolation and surface reconstruction of smooth terrain models

机译:轮廓插值和平滑地形模型的表面重建

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Interpolating contours and reconstructing a rational surface from a contour map are two essential problems in terrain modeling. They are often met in the field of computer graphics and CAD systems based on geographic information systems. Although many approaches have been developed for these two problems, one difficulty still remains. That is how to ensure that the reconstructed surface is both smooth globally and coincides with the given contours exactly simultaneously. In this paper we solve the two problems in a unified framework. We use gradient controlled partial differential equation (PDE) surfaces to express terrain surfaces, in which the surface shapes can be globally determined by the contours, their locations, height and gradient values. The surface generated by this method is accurate in the sense of exactly coinciding with the original contours and smooth with C/sup 1/ continuity everywhere. The method can reveal smooth saddle shapes caused by surface branching of one to more and can make rational interpolated sub-contours between two or more neighboring contours.
机译:插值轮廓和重建来自轮廓图的合理表面是地形建模中的两个基本问题。它们经常在基于地理信息系统的计算机图形学和CAD系统领域遇到。虽然已经为这两个问题开发了许多方法,但仍然存在一个困难。这就是如何确保重建的表面在全球平滑并且与给定的轮廓同时恰好均匀。在本文中,我们解决了统一框架中的两个问题。我们使用梯度控制的部分微分方程(PDE)表面来表达地形表面,其中表面形状可以由轮廓,它们的位置,高度和梯度值全局确定。通过该方法产生的表面在与原始轮廓完全一致的意义上是准确的,并且在任何地方的C / SUP 1 /连续性平滑。该方法可以揭示由一个到更多的表面分支引起的平滑鞍形状,并且可以在两个或更多个相邻轮廓之间制造有理插补的子轮廓。

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