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The motion map: efficient computation of steady flow animations

机译:运动地图:高效计算稳定的流动动画

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The paper presents a new approach for animating 2D steady flow fields. It is based on an original data structure called the motion map. The motion map contains not only a dense representation of the flow field but also all the motion information required to animate the flow. An important feature of this method is that it allows, in a natural way, cyclical variable-speed animations. As far as efficiency is concerned, the advantage of this method is that computing the motion map does not take more time than computing a single still image of the flow and the motion map has to be computed only once. Another advantage is that the memory requirements for a cyclical animation of an arbitrary number of frames amounts to the memory cost of a single still image.
机译:本文提出了一种动画2D稳定流场的新方法。它基于称为运动地图的原始数据结构。运动贴图不仅包含流场的密集表示,还包含动画流程所需的所有运动信息。这种方法的一个重要特征是它允许以自然的方式进行周期性变速动画。就效率而言,该方法的优点在于计算运动映射的时间不花费比计算流的单个静止图像,并且只能计算一次的运动映射。另一个优点是,任意数量帧的循环动画的存储器要求达到单个静止图像的存储器成本。

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