首页> 外文会议>ASME International Mechanical Engineering Congress and Exposition >A HYBRID PARALLELIZABLE ALGORITHM FOR COMPUTER SIMULATION OF THE MOTION BEHAVIORS OF A BRANCHED MULTIBODY SYSTEM
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A HYBRID PARALLELIZABLE ALGORITHM FOR COMPUTER SIMULATION OF THE MOTION BEHAVIORS OF A BRANCHED MULTIBODY SYSTEM

机译:一种混合并行算法,用于计算机模拟分支多体系的运动行为

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This paper presents a hybrid parallelizable algorithm for the computer-aided modeling of the dynamic behavior of multibody open tree systems. The method is based on cutting certain system interbody joints at branched bodies so that a system of largely independent multibody subchains is formed. These subchains interact with one another through associated unknown constraint forces f_c at the cut joints. The increased parallelism is obtainable through cutting joints and the explicit determination of associated constraint forces combined with a sequential O(n) procedure. Consequently, the sequential O(n) procedure is carried out within each subchain to form and solve the equations of motion, while parallel strategies are performed between the subchains to form and solve constraint equations concurrently. Two extreme cutting procedures are further discussed to conduct a comparison of computational efficiency. One case is to cut the joints at branched bodies so that the longest lengths of subchains are obtained and the other is to cut the joints at branched bodies so that the shortest lengths of subchains are formed. The algorithm can easily accommodate the available number of processors while maintaining high efficiency. The algorithm will also be implemented on both parallel homogeneous computing (PHC) systems and network-distributed heterogeneous computing (DHC) environment. The implementation of the algorithm in a DHC environment will permit engineers and researchers to conduct distributed simulation of dynamic behaviors of large and complex multibody systems on ubiquitous network-distributed PC workstations in their workplace. In short, the exploration of the parallelizable algorithm for a multibody tree system will provide a deep understanding of the relationship between computational load balancing and optimal joint locations to be cut. The computational efficiency of the algorithm can be increased further.
机译:本文介绍了一种混合并行算法,用于计算机辅助模拟多体开放树系统的动态行为。该方法基于在支化体处切割某些系统椎间体关节,使得形成基本上独立的多体亚片的系统。这些亚基通过切割接头处通过相关的未知约束力F_c相互交互。通过切割接头可以获得增加的平行性,并且与顺序O(n)程序结合相关约束力的显式确定。因此,顺序O(n)过程在每个子区内执行以形成和解决运动方程,而在基质之间执行并行策略以同时形成和解决约束方程。进一步讨论了两个极端切割程序以进行计算效率的比较。一个案例是在支化体处切割接头,使得获得最长长度的亚地层,另一个是在支链体处切割接头,使得形成最短长度的亚木藻。该算法可以容易地容纳可用数量的处理器,同时保持高效率。该算法还将在并行均匀计算(PHC)系统和网络分布的异构计算(DHC)环境中实现。在DHC环境中实现算法将允许工程师和研究人员在其工作场所的普遍存在网络分布的PC工作站上进行大型和复杂多体系系统的动态行为的分布式模拟。简而言之,对多体树系统的并行算法的探索将对计算负载平衡和要切割的最佳联合位置之间的关系提供深刻的理解。可以进一步增加算法的计算效率。

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