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A splitting algorithm for touched particle based on distance map and particle shape information

机译:基于距离图和粒子形状信息的触摸粒子分裂算法

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This paper presents how to split touching particles. The algorithm mainly consists of two sub-algorithms; they are splitting based on concavities of boundaries and splitting based on object skeleton histogram. It first traces particle boundaries based on discontinuities, then splits touching parts of particles based on shape information, where no gray information can be used, by using morphological mathematics method (e.g. distance map) combining particle shape information (information is classified by using fuzzy mathematics). After that, the algorithm split the remaining touching parts by using the information of concavities of particle boundaries The algorithm can automatically delineate particles not only on a simple image (a few particles touching) and also on a complex image (many particles touching together). The algorithm has been tested in a laboratory; it works well for various particle images.
机译:本文介绍了如何分裂触摸粒子。该算法主要由两个子算法组成;它们基于基于对象骨架直方图的边界和分裂的依赖性分裂。它首先追踪基于不连续性的粒子边界,然后基于形状信息分离触摸粒子的触摸部分,其中可以通过使用形态学数学方法(例如距离图)组合粒子形状信息(通过使用模糊数学来分类信息来使用灰度信息)。此后,通过使用粒子边界的凹陷信息来分割剩余的触摸部件,算法不仅可以在简单图像(几个粒子触摸)上的粒子可以自动描绘粒子,并且还在复杂图像上(触及许多粒子)。该算法已经在实验室进行了测试;它适用于各种粒子图像。

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