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A Component-Based Framework to Rapidly Prototype Online Chess Games for Home Entertainment

机译:基于组件的框架,用于在线娱乐中快速原型棋谱游戏

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To reduce the cost and risk of developing computer games, game developers are increasingly adopting software engineering methods to produce game engines or middleware. In this paper, we take such an approach to develop a software framework for rapidly prototyping online chess games. A set of application programming interfaces (APIs) is pre-defined to deal with the technical details. Following the provided guidelines, any game programmer can use APIs to develop his own games in a time-efficient manner, and can connect the game to the platform as an application for all online players. To demonstrate how our framework can be used to develop a game conveniently and efficiently, we have used it to design a well-known Chinese chess game as an example.
机译:为降低发展计算机游戏的成本和风险,游戏开发人员越来越多地采用软件工程方法来生产游戏引擎或中间件。在本文中,我们采用这种方法来开发用于在线国际象棋游戏的快速原型设计的软件框架。一组应用程序编程接口(API)被预定义为处理技术细节。在提供的指导方针之后,任何游戏程序员都可以使用API​​以节省的方式开发他自己的游戏,并且可以将游戏连接到平台作为所有在线播放器的应用程序。为了展示我们的框架如何方便和有效地开发游戏,我们使用它来设计一个着名的中国国际象棋游戏作为一个例子。

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