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The Scoring Procedure for a Competitive Research Competition Influences the Usefulness of the Results in Real-World Applications

机译:竞争性研究竞争的评分程序会影响现实世界应用的结果的有用性

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In the 2006 RoboCup Virtual Rescue competition, teams from different research labs developed methods for controlling teams of mobile robots in a simulated urban search and rescue scenario. This paper reviews the strategies and scores from the top six competitors. The scoring procedure used in this inaugural competition rewards participants for the number of victims found, the amount of area explored in the environment, the quality of the maps created by the robot teams and penalties participants for colliding with a victim or relying on human operators. The analysis of the strategies and scores suggests that the scoring procedure may lead teams to adopt strategies that are not consistent with the needs of a real search and rescue scenario. Individual robot contributions to the system were reviewed to account for the costs associated with adding a robot to the environment, indicating that value added per robot is an important measure that is overlooked. The analysis of the impact of human operator penalties on scoring revealed an overemphasis on fully autonomous robotic systems. The analysis also revealed substantial performance variation, depending on the behavior that was being rewarded, which may indicate a lack of focus for evaluative performance measures of robotic urban search and rescue systems. The competition has the potential to provide influential research in this area if a proper scoring procedure that reflects actual research needs is implemented. In order to ensure that research gains made as a result of the competition process are useful to the application community, it is essential that the rules be tuned to the application needs. It is likely that, as competitions and games are becoming a growing part of the research community, this sensitivity is managed along with the other political, social and interactive demands involved in setting rules for research competitions.
机译:在2006年的Robocup虚拟救援竞赛中,来自不同研究实验室的团队在模拟城市搜索和救援场景中制定了控制移动机器人团队的方法。本文审查了前六名竞争对手的策略和分数。在本认识的竞争奖励参与者中使用的受害者数量的评分程序,环境中探讨的区域,机器人团队和惩罚与受害者碰撞或依赖人类运营商创建的地图的质量。对战略和分数的分析表明,评分程序可能会使团队采用与实际搜索和救援情景的需求保持不一致的策略。审查了对系统的个别机器人贡献以解释与向环境添加机器人的成本,表明每个机器人添加的值是忽视的重要措施。人类经营者处罚对得分的影响分析揭示了全动机器人系统的过分传播。分析还揭示了实质性的性能变化,具体取决于奖励的行为,这可能表明机器人城市搜救和救援系统的评估性能措施缺乏关注。如果实施了反映实际研究需求的适当评分程序,竞争可能在该领域提供有影响力的研究。为了确保由于竞争过程所产生的研究获得对应用程序社区有用,因此必须将规则调整到应用程序需求。当竞争和游戏正在成为研究界的越来越多的部分,这种敏感性与参与研究竞赛规则的其他政治,社会和互动需求进行了管理。

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