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Design and Analysis of Decentralized Interactive Cyber Defense Approach based on Multi-agent Coordination

机译:基于多代理协调的分散交互式网络防御方法的设计与分析

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Since the current cyberspace is becoming changeable and complex over times, the situation of cyber security is becoming increasingly severe, and one of the important issues is that there is still lack of a general applicability defense model for open and dynamic networks. Recent research suggests that the evolutionary game methods have the advantage of improving the defensive capabilities based on the internal decision and learning mechanisms. In this paper, by exploiting the advantage of collaborative decision-making in multi-agent system, we constructed the dynamic cyber defense problem into a decentralized multi-agent cooperative decision framework, whose core idea is the initiative decentralized interactions among defense agents. Then, we contributed a heuristic imprecise probabilistic based interaction decision algorithm, HIDS, that is, which utilizes the multidimensional semantic relevance among observation, tasks and agents, so that agents can continuously improve cognition and optimize decision-making by learning interactive records. In addition, we analyzed the equivalence and the transformation conditions between the proposed model and the existing decision models, and combined the evolutionary game with the nonlinear stochastic theory, then the evolution process of the defense policies are analyzed. Finally, the performance comparison of the proposed algorithm and the influence of different intensity random disturbances on the evolution process are analyzed.
机译:由于目前的网络空间随着时间变化而变得可变,网络安全的情况变得越来越严重,因此一个重要的问题之一是仍然缺乏开放和动态网络的一般适用性防御模型。最近的研究表明,进化游戏方法基于内部决策和学习机制提高防御能力的优点。在本文中,通过利用多助理系统的协作决策的优势,我们将动态网络防御问题构建为分散的多代理合作决策框架,其核心思想是国防代理商之间的权力分散互动。然后,我们贡献了启发式不精确的概率基于基于的相互作用决策算法,即在观察,任务和代理之间使用多维语义相关性,使得代理可以通过学习交互记录来不断提高认知和优化决策。此外,我们分析了所提出的模型与现有决策模型之间的等价和转变条件,并将进化比赛与非线性随机理论组合,然后分析了防御政策的演化过程。最后,分析了所提出的算法的性能比较和不同强度随机干扰对进化过程的影响。

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