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Upper Limp Movement Analysis of Patients with Neuromuscular Disorders Using Data from a Novel Rehabilitation Gaming Platform

机译:新型康复游戏平台数据的神经肌肉障碍患者的上肢运动分析

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This paper describes the methodology for analyzing data from a novel platform that utilizes gamification techniques targeting patients with neuromuscular disorders that result in upper-limb movement limitations. The patient is asked to perform a number of sessions as prescribed by the physician for rehabilitation purposes, while the data are used to assess their progress. The hand movement is analyzed, and features are extracted regarding the movement patterns velocity, jitter, and trajectory. A set of sessions derived from healthy individuals have being recorded and analyzed so as to establish a baseline for the metrics. A statistical analysis of the differences between the healthy subjects and the patients is performed, helping us to focus on features of interest to the disease. The results will help determine how the patients' motor skills are improving as the therapy progress, and accordingly adjust the number and type of sessions prescribed in a personalized manner.
机译:本文介绍了用于分析来自新型平台的数据的方法,该平台利用靶向患有患有的神经肌肉障碍患者的群化技术,这导致上肢运动限制。被要求患者按照医生为康复目的规定的患者进行次数,而这些数据用于评估他们的进展。分析手动运动,并提取关于运动模式速度,抖动和轨迹的特征。已经录制和分析了一组源自健康人员的会话,以便为度量标准建立基线。对健康受试者和患者之间的差异进行统计分析,帮助我们专注于疾病的感兴趣的特征。结果将有助于确定患者的运动技能如何改善作为治疗进展,并因此调整以个性化方式规定的会话的数量和类型。

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