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Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students

机译:朝着基于块的编程方法来为上部小学生进行互动故事

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Developing narrative and computational thinking skills is crucial for K-12 student learning. A growing number of K-12 teachers are utilizing digital storytelling, where students create short narratives around a topic, as a means of creating motivating problem-solving activities for a variety of domains, including history and science. At the same time, there is increasing awareness of the need to engage K-12 students in computational thinking, including elementary school students. Given the challenges that the syntax of text-based programming languages poses for even novice university-level learners, block-based programming languages have emerged as an effective tool for introducing computational thinking to elementary-level students. Leveraging the unique affordances of narrative and computational thinking offers significant potential for student learning; however, integrating them presents significant challenges. In this paper, we describe initial work toward solving this problem by introducing an approach to block-based programming for interactive storytelling to engage upper elementary students (ages 9 to 11) in computational thinking and narrative skill development. Leveraging design principles and best practices from prior research on elementary-grade block-based programming and digital storytelling, we propose a set of custom blocks enabling learners to create interactive narratives. We describe both the process used to derive the custom blocks, including their alignment with elements of interactive narrative and with specific computational thinking curric-ular goals, as well as lessons learned from students interacting with a prototype learning environment utilizing the block-based programming approach.
机译:发展叙事和计算思维技能对于K-12学生来说至关重要。越来越多的K-12教师正在利用数字讲故事,学生在一个话题周围创造短篇叙述,作为为各种域名创造激励问题解决活动的手段,包括历史和科学。与此同时,越来越意识到需要在计算思维中聘用K-12学生,包括小学生。鉴于基于文本的编程语言的语法造成甚至新手大学级学习者的挑战,基于块的编程语言被出现为向基本级别学生引入计算思维的有效工具。利用叙事和计算思维的独特可取性为学生学习提供了重要潜力;然而,整合它们存在重大挑战。在本文中,我们通过引入基于框架的编程方法来解决这个问题的初步努力,以便在计算思维和叙事技能发展中接触上部初学者(9至11岁)。利用现有研究基于块的编程和数字讲故事的先前研究的设计原则和最佳实践,我们提出了一系列的自定义阻止,使学习者能够创建交互式叙述。我们描述了用于派生自定义块的过程,包括与交互式叙述元素的对齐以及具有特定的计算思维渠道目标,以及利用基于块的编程方法与学生与原型学习环境进行交互的经验教训。

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