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Tell a Tail 360°: Immersive Storytelling on Animal Welfare

机译:告诉尾部360°:动物福利上的沉浸式讲故事

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Immersive technologies aligned with storytelling can create novel and powerful tools to inform and ponder on social issues. This demo paper describes a cinematic virtual reality project, Tell a Tail 360°, on the rescue of abandoned companion animals. Tell a Tail 360° was designed targeting teens (13-19 years old) and its inclusion in a classroom setting. By using 360° videos of a rescue kennel, animal hospital and the field work of non-governmental organizations, we intend for the target audience to be exposed to different animal welfare issues relevant to their context.
机译:与讲故事对齐的沉浸式技术可以创建新颖和强大的工具,以告知和思考社会问题。该演示文件描述了电影虚拟现实项目,尾部360°,在废弃的伴侣动物的救援上。判处尾部360°瞄准青少年(13-19岁),并将其包含在课堂上。通过使用360°的救援犬舍,动物医院和非政府组织的野外工作的视频,我们打算将目标受众视为暴露于与其背景相关的不同动物福利问题。

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