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Circuits, Cycles, Configurations: An Interaction Model of Web Comics

机译:电路,周期,配置:Web漫画的交互模型

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We are accustomed to thinking about multimedia technologies as a coming-together: consider the convergence of still images and sound in film, for example. This approach, however, struggles to accommodate the slippery distinction between different components in a digital space. This paper approaches new technology as a perceptually-generated matrix holding discrete components in relation to one another. These temporary formation of interacting components facilitate a unique structure which is other than the sum of its component parts. It outlines the unique lifecycle of the webcomic, and its relationship with infrastructures both of feedback and distribution, through the systematic evaluation of the specific calibration of technology-based interaction found in the medium.
机译:我们习惯于考虑多媒体技术作为一个即将在一起:考虑镜头中静止图像和声音的融合。然而,这种方法努力适应数字空间中不同部件之间的光滑区分。本文将新技术接近作为彼此相关的离散组件的感知生成的矩阵。这些临时形成相互作用组件促进了独特的结构,除了其组成部分之和。它概述了网络传信的独特生命周期,以及其与基础设施的关系,通过系统评价在培养基中发现的基于技术的相互作用的特定校准。

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