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Engaging healthcare users through gamification in knowledge sharing of continuous improvement in healthcare

机译:通过在持续改进医疗保健的知识共享中使用BALMITION来实现医疗保健用户

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Knowledge management systems are key for capturing, retaining, and communicating results from projects and presenting information to staff. The purpose of a knowledge management system is to tap into the vast wisdom from projects and experts across an organization. This research focuses on the knowledge management system within the Veterans Health Administration that was developed as a repository of information on continuous improvement tools such as flowcharts, value stream mapping, 5S, and the application of these in healthcare projects. The use of social network analysis and gamification improves website organization, user participation, and dissemination of shared knowledge related to continuous improvement of operations. The purpose of gamification is to engage, teach, entertain, measure, and improve the ease of use of information systems. The goal of this research is to utilize gamification theory within the knowledge management system to drive behaviors in a targeted audience and engage users in aspects such as writing, contributing, getting the feedback, which will create a more robust, cohesive system. A thorough review of the current knowledge management system was conducted, and a gap analysis was performed comparing the goals and objectives for the system to the current results. Next, gamification techniques with the potential to improve performance were identified and strategies to implement these were developed.
机译:知识管理系统是捕获,保留和传播项目结果的关键,并向员工呈现信息。知识管理系统的目的是挖掘跨组织的项目和专家的庞大智慧。本研究重点介绍了退伍军人健康管理局内的知识管理系统,该管理系统被开发为关于持续改进工具的信息库,如流程图,价值流映射,5S以及这些医疗保健项目中的应用。社会网络分析和博彩的使用改善了网站组织,用户参与和传播与持续改进业务相关的共享知识。游戏化的目的是参与,教导,娱乐,测量和改善信息系统的易用性。该研究的目标是利用知识管理系统内的娱乐理论,在目标受众中推动行为,并在写作,贡献,获得反馈等方面,从而实现更强大,凝聚力的系统。对目前的知识管理系统进行了彻底的审查,并进行了将系统的目标和目标进行比较到当前结果的比较。接下来,确定了具有改善性能的潜力的游戏化技术,并开发了实施这些的策略。

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