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Human Factors for Military Applications of Head-Worn Augmented Reality Displays

机译:用于头部磨损增强现实展示的军事应用的人为因素

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Research into the human factors of augmented reality (AR) systems goes back nearly as far as research into AR. This makes intuitive sense for an interactive system, but human factors investigations are by most estimates still relatively rare in the field. Our AR research used the human-centered design paradigm and thus was driven by human factors issues for significant portions of the development of our prototype system. As a result of early research and more recent prototype development, mobile AR is now being incorporated into military training and studied for operational uses. In this presentation, we will review human factors evaluations conducted for military applications of mobile AR systems as well as other relevant evaluations.
机译:增强现实(AR)系统的人为因素研究几乎就研究了AR。这对互动系统进行了直观的意义,但人类的因素调查是最多的估计在该领域仍然相对罕见。我们的AR研究使用了以人为本的设计范式来实现,因此由人类因素驱动,以解决我们原型系统的显影的重要部分。由于早期研究和更新的原型发展,移动AR现在被纳入军事训练并研究了操作用途。在本演示文稿中,我们将审查为移动AR系统的军事应用以及其他相关评估进行的人为因素评估。

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