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Evaluating ANN Efficiency in Recognizing EEG and Eye-Tracking Evoked Potentials in Visual-Game-Events

机译:在识别视觉游戏事件中识别EEG和眼睛跟踪诱发潜力的ANG效率

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EEG and Eye-tracking signals have customarily been analyzed and inspected visually in order to be correlated to the controlled stimuli. This process has proven to yield valid results as long as the stimuli of the experiment are under complete control (e.g.: the order of presentation). In this study, we have recorded the subject's electroencephalogram and eye-tracking data while they were exposed to a 2D platform game. In the game we had control over the design of each level by choosing the diversity of actions (i.e. events) afforded to the player. However we had no control over the order in which these actions were undertaken. The psychophysiological signals were synchronized to these game events and used to train and test an artificial neural network in order to evaluate how efficiently such a tool can help us in establishing the correlation, and therefore differentiating among the different categories of events. The highest average accuracies were between 60.25%-72.07%, hinting that it is feasible to recognize reactions to complex uncontrolled stimuli, like game events, using artificial neural networks.
机译:脑电图和眼睛跟踪信号通常在视觉上进行了分析和检查,以便与受控刺激相关。这一过程已被证明,只要实验的刺激都在完全控制下(例如:呈现顺序)即可获得有效的结果。在这项研究中,我们在暴露于2D平台游戏时,我们录制了受试者的脑电图和眼睛跟踪数据。在游戏中,我们通过选择为玩家提供的行动分集(即事件)来控制每个级别的设计。但是,我们无法控制采取这些行动的顺序。心理生理信号与这些游戏事件同步并用于训练和测试人工神经网络,以便评估这种工具如何帮助我们建立相关性,从而区分不同类别的事件。平均准确性最高的含量在60.25%-72.07%之间,暗示识别使用人工神经网络的复杂不受控制的刺激的反应是可行的。

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