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Cyber-Security: Role of Deception in Cyber-Attack Detection

机译:网络安全:网络攻击检测中欺骗的作用

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Cyber-attacks are increasing in the real-world and cause widespread damage to cyber-infrastructure and loss of information. Deception, i.e., actions to promote the beliefs of things that are not true, could be a way of countering cyber-attacks. In this paper, we propose a deception game, which we use to evaluate the decision making of a hacker in the presence of deception. In an experiment, using the deception game, we analyzed the effect of two between-subjects factors in Hacker's decisions to attack a computer network (N= 100 participants): amount of deception used and the timing of deception. The amount of deception used was manipulated at 2-levels: low and high. The timing of deception use was manipulated at 2-levels: early and late. Results revealed that using late and high deception condition, proportion of not attack actions by hackers are higher. Our results suggest that deception acts as a deterrence strategy for hacker.
机译:网络攻击在现实世界中越来越大,并对网络基础设施和信息损失引起广泛的损害。欺骗,即促进不正确的事物的信仰的行动,可能是对互联网攻击的一种方式。在本文中,我们提出了一个欺骗性的游戏,我们用来评估黑客在存在欺骗的情况下的决策。在实验中,使用欺骗性游戏,我们分析了两个受试者之间的影响因素在黑客决定中攻击计算机网络(n = 100名参与者):使用的欺骗量和欺骗的时机。使用的欺骗量在2级以2级操纵:低和高。欺骗使用的时间在2级以2级操纵:早期和晚期。结果表明,使用迟到和高欺骗条件,黑客不攻击行动的比例更高。我们的结果表明,欺骗是黑客的威慑策略。

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