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Contents Popularity Prediction by Vector Representation Learned from User Action History

机译:从用户动作历史中学到的矢量表示的内容普及预测

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The anime and manga industry is important in Japan, and its popularity has been increasing overseas in recent years. Under such circumstances, predicting the popularity of media contents is important for content holding companies. Popularity prediction research has, so far, rarely considered the multi-faceted information of media contents based on consumer preferences. In this study, we extracted users' preferences from Wikipedia and obtained a vector representation with multifaceted content information. We qualitatively analyzed learned vector representations and showed that accuracy is improved by 2 to 3% in a popularity prediction task.
机译:动漫和漫画行业在日本很重要,近年来其受欢迎程度在海外增加。在这种情况下,预测媒体内容的普及对于内容控股公司很重要。到目前为止,普及预测研究很少考虑基于消费者偏好的媒体内容的多面信息。在本研究中,我们从维基百科提取了用户的偏好,并获得了具有多方面内容信息的向量表示。我们定性地分析了学习的矢量表示,并显示了在普及预测任务中提高了2%至3%的准确性。

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