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Semantic Composition of 3D Content Behavior for Explorable Virtual Reality Applications

机译:用于易在虚拟现实应用的3D内容行为的语义构成

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摘要

Virtual reality (VR) applications become increasingly popular in various application domains because of the possibilities of realistic immersive presentation and interaction with virtual objects as well as the diversity of advanced, relatively cheap devices. The semantic web, which is an important trend in the current web development, requires effective exploration of content distributed across different applications. Exploration of 3D content, which is the main part of VR applications, is a complex task, as the geometry, structure and appearance of the content may interactively evolve over time. Although a number of solutions are available for implementation of VR applications, the approaches have not been intended for on-demand exploration of behavior-rich 3D content in real time. In this paper, we present the development pipeline of explorable VR applications, which is based on semantic composition of 3D content activities into more complex behavior. The resulting applications are based on Prolog, which is a well-established knowledge representation language, and they can be queried for time-dependent 3D content features using domain-specific concepts. The approach has been implemented using the OpenStage 2 motion capture system and the Unity game engine. It can be used in different application domains and improve the integration of VR with the semantic web.
机译:虚拟现实(VR)应用程序在各种应用领域中越来越受欢迎,因为现实的沉浸式演示文稿和与虚拟物体的互动以及高级,相对便宜的设备的多样性的可能性。语义Web是当前Web开发的一个重要趋势,需要有效探索分布在不同应用程序上的内容。 3D内容的探索是VR应用的主要部分,是一个复杂的任务,因为内容的几何形状,结构和外观可以随时间交互地发展。虽然有许多解决方案可用于实施VR应用,但这些方法尚未旨在实时对行为富含行为的3D内容的探索。在本文中,我们介绍了可扩展VR应用的开发流水线,其基于3D内容活动的语义组成,进入更复杂的行为。生成的应用程序基于Prolog,这是一种既有知识的知识表示语言,可以使用特定于域的概念查询时间相关的3D内容特征。该方法已经使用OpenStage 2运动捕捉系统和Unity游戏引擎实现。它可以用于不同的应用域并改善VR与语义网的集成。

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