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Cartoon Animation Style Rendering of Water

机译:动画片动画样式渲染的水

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We present a cartoon animation style rendering method for water animation. In an effort to capture and represent crucial features of water observed in traditional cartoon animation, we propose a Cartoon Water Shader. The proposed rendering method is a modified Phong illumination model augmented by the optical properties that ray tracing provides We also devise a metric that automatically changes between refraction and reflection based on the angle between the normal vector of the water surface and the camera direction. An essential characteristic in cartoon water animation is the use of flow lines. We produce water flow regions with a Water Flow Shader. Assuming that an input to our system is a result of an existing fluid simulation, the input mesh contains proper geometric properties. The water flow lines can be recovered by computing the curvature from the input geometry, through which ridges and valleys are easily identified.
机译:我们提出了一种用于水动画的动画片动画风格渲染方法。为了捕获和代表传统卡通动画中观察到的水的关键特征,我们提出了一种卡通水着色器。所提出的渲染方法是由光线跟踪提供的光学特性增强的修改过的PHONG照明模型,该光学特性提供了基于水面和相机方向的法线向量之间的角度,设计了在折射和反射之间自动改变的度量。卡通水动画中的基本特征是使用流线。我们用水流着色器生产水流区域。假设对我们系统的输入是现有流体仿真的结果,输入网格包含适当的几何属性。可以通过从输入几何形状计算曲率来恢复水流线,通过该曲率易于识别脊和谷。

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