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Cartoon Animation Style Rendering of Water

机译:水的卡通动画样式渲染

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摘要

We present a cartoon animation style rendering method for water animation. In an effort to capture and represent crucial features of water observed in traditional cartoon animation, we propose a Cartoon Water Shader. The proposed rendering method is a modified Phong illumination model augmented by the optical properties that ray tracing provides. We also devise a metric that automatically changes between refraction and reflection based on the angle between the normal vector of the water surface and the camera direction. An essential characteristic in cartoon water animation is the use of flow lines. We produce water flow regions with a Water Flow Shader. Assuming that an input to our system is a result of an existing fluid simulation, the input mesh contains proper geometric properties. The water flow lines can be recovered by computing the curvature from the input geometry, through which ridges and valleys are easily identified.
机译:我们提出一种用于水上动画的卡通动画样式渲染方法。为了捕获和表示传统卡通动画中观察到的水的关键特征,我们提出了“卡通水着色器”。提出的渲染方法是一种改进的Phong照明模型,该模型通过光线跟踪提供的光学特性进行了增强。我们还设计了一种度量标准,该度量基于水面法线矢量和相机方向之间的夹角在折射和反射之间自动变化。卡通水动画中的一个基本特征是使用流线。我们使用“水流着色器”(Water Flow Shader)生产水流区域。假设对我们系统的输入是现有流体模拟的结果,则输入网格包含适当的几何特性。可以通过根据输入几何形状计算曲率来恢复水流线,从而可以轻松识别出山脊和山谷。

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