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Fine-grained 3D Face Reconstruction from a Single Image using Illumination Priors

机译:使用照明前沿的唯一图像的细粒度3D面重建

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3D face reconstruction has a wide range of applications, but it is still a challenging problem, especially when dealing with a single image. Inspired by recent works in face illumination estimation and face animation from video, we propose a novel method for 3D face renconstruction with geometric details from a single image by using three steps. First, a coarse 3D face is generated in morphable model space by landmarks alignment. Afterwards, using the face illumination priors and surface normals generated from the coarse 3D face, we estimate both illumination condition and facial texture, making it possible for the final step that refines geometric details through shape-from-shading method. Experiments prove that our method outperforms state-of-the-art method in terms of accuracy and geometric preservation.
机译:3D面部重建具有广泛的应用,但它仍然是一个具有挑战性的问题,特别是在处理单个图像时。灵感来自近期作品的脸部照明估计和脸部动画从视频中,我们通过使用三个步骤提出了一种新的3D面部策略构造方法,通过单个图像从单个图像进行几何细节。首先,通过地标对准在线模型空间中产生粗略的3D面。之后,使用从粗粗3D面产生的面照射前沿和表面法线,我们估计照明条件和面部质地,使得通过形状从遮蔽方法改进几何细节的最终步骤。实验证明,我们的方法在准确性和几何保存方面优于最先进的方法。

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