首页> 外文会议>International Technology, Education and Development Conference >(1626) TEACHING IN A FLIPPED CLASSROOM WITHIN AN ESTABLISHED MEDICAL AND GRADUATE CURRICULUM: EVALUATION OF MODALITIES
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(1626) TEACHING IN A FLIPPED CLASSROOM WITHIN AN ESTABLISHED MEDICAL AND GRADUATE CURRICULUM: EVALUATION OF MODALITIES

机译:(1626)在既定的医疗和毕业课程中在翻转教室中教学:拟议的评估

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The Special Master’s Program at Georgetown University Medical Center (GUMC SMP) is a one year MS in which students take medical and graduate courses to prepare for medical school, taught mainly through lecture with some small group sessions. We have reported on technological enhancements to our teaching (rich lecture capture (LC), audience response technology, interactive white board, and rich LMS course sites that include practice quizzes, short videos, learning exercises with feedback), and the rapid spread of these innovations within Georgetown. In August 2015, we opened a new branch of the SMP, delivering the same curriculum, but with an exclusively flipped classroom model. Students at the Georgetown Downtown (GTDT) SMP study LCs and other materials on their own, and on-site instructors provide flipped sessions to reinforce the material. In 2015, we reported that GTDT students were performing (often significantly) higher than GUMC SMP counterparts in all courses. Notably, incoming grades and standardized test scores were equivalent for two groups; students select which SMP section they wish to attend (GTDT enrollment is limited to 26). For the current, second cohort of GTDT, we expanded and regularized the types of flipped sessions and we have analyzed student perceptions regarding whether specific types of sessions enhance their learning, as well as whether they enjoyed participating in the various sessions: 1) clinical cases with discussion, 2) multiple choice questions and discussion, 3) student presentations and discussion, 4) team-based games and activities. 25 of 26 students in the GTDT SMP responded to the survey, which employed a Likert-type scale of 1 to 5 (strongly agree, somewhat agree, neutral, somewhat disagree, strongly disagree) to statements regarding learning enhancement and enjoyment. All four types of sessions were strongly rated in both areas. Team-based games and activities received the highest ratings for enhancing learning (average score 1.7; 80% responding strongly or somewhat agree); the other three modalities were similarly well regarded, with Likert scores of approximately 1.8. In terms of student enjoyment, team-based games and activities scored highest (1.6; 82% responding strongly or somewhat agree) and presentations and discussion scored lowest but were still well-received (2.0; 60% somewhat or strongly agree). Additional questions revealed that students generally agreed that the number of hours of flipped session per hour of self-directed study was appropriate (roughly 1:2), and that they felt they had an equal or better opportunity to reach their potential in terms of learning and grades relative to the GUMC SMP students in the traditional program (76% strongly and somewhat agree, 20% neutral). Importantly, these results suggest that in the flipped-learning environment of the GTDT SMP, students appreciate the diversity of teaching paradigms and feel that the mix of modalities contributes to their learning of the difficult curriculum and enjoyment of time spent in class. These findings will be used to inform further innovations as we move forward with the GTDT SMP.
机译:特别硕士课程在乔治敦大学医学中心(GUMC SMP)是为期一年的硕士学位,学生需要医疗和研究生课程,为医学院的准备,教主要是通过讲座与一些小组讨论。我们已经报道了技术改进我们的教学(丰富的讲座捕获(LC),观众响应技术,交互式白板,以及包括练习测验,短片,学习与反馈练习丰富LMS当然网站),以及这些迅速蔓延内乔治敦创新。在2015年8月,我们开了SMP的一个新的分支,提供相同的课程,但是有一个完全翻转课堂模式。在乔治敦市中心(GTDT)SMP研究的LC学生和自己的其他材料,以及现场的指导老师翻转会议,以加强材料。在2015年,我们报道了GTDT学生分别表演(常显著),比GUMC SMP同行中所有课程高。值得注意的是,输入的等级和标准化测试成绩分别为等效两组;学生选择他们希望参加(GTDT招生只限于26),该SMP部分。对于目前,GTDT的第二组,我们扩大和正规化的各类翻转的会话,我们已经分析了关于会议的具体类型是否提高他们的学习,以及他们是否享有参加各种会议的学生的看法:1)临床病例与讨论,2)选择题和讨论,3)学生发言和讨论,4)团队为基础的游戏和活动。 26名学生在GTDT SMP的25对调查作出答复,其采用的1李克特式的规模为5(非常同意,部分同意,中立,不同意有点,非常不同意)到关于加强学习和享受的语句。所有四种类型的会话强烈额定在这两个领域。基于团队的游戏和活动获得了最高收视率的增强学习(平均得分1.7; 80%强或部分同意响应);其他三种方式都同样正确看待约为1.8利克特分数。在学生享受方面,基于团队的游戏和活动得分最高(1.6; 82%响应强烈或部分同意),并介绍和讨论的得分最低,但仍深受欢迎(2.0; 60%有些或非常同意)。其他问题表明,学生普遍认为,每自我导向学习的时间翻转会议的小时数是适当的(约1:2),并且,他们认为他们有相同或更好的机会,在学习方面,以达到自己的潜力和等级相对于GUMC SMP学生在传统的程序(76%强的,有点同意,20%中性)。重要的是,这些结果表明,在GTDT SMP的翻转学习环境,学生们欣赏教学范式的多样性和风格的方式有助于的组合,以他们的困难课程和享受在课堂上所花费的时间学习。这些结果将作为我们与GTDT SMP前进通知进一步创新。

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