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(219) SERIOUS GAMING IN HIGHER-EDUCATION TO BETTER UNDERSTAND AGILE CONCEPTS AND VALUES FOR SOFTWARE DEVELOPMENT

机译:(219)在高等教育中严肃的游戏,以更好地了解软件开发的敏捷概念和价值观

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In the context of Computer Science Engineering in Higher Education, Agility trends for software development have evolved at a high pace, being its related practices still taught in the same courses than plan-driven approaches. Although core agile concepts of frameworks such as Scrum or DevOps are easy to understand, some values are not actually learned since they cannot be experienced from just a theoretical point of view, nor there is time for long term lab tasks in groups. Thus, gamification comes in handy here since some serious games can act as proxies for agile practices in just a few hours, helping students to internalize key values and practices such as ‘transparency’, ‘empiricism’, ‘continuous integration’, ‘definition of done’, ‘shift-left’, etc, ... On the other hand, these games use to come with a cost which is not always straightforward justifiable following the standard budgeting policies of departments, and so sometimes this is the major impediment to embrace gamification in the classroom. In the Computing Systems Department at University of Castilla-La Mancha, a set of serious games were facilitated for Bachelor and Master students in the form of workshops: The Ball Game; Lego4Scrum; Chocolate, Lego and DevOps; and Fear at the Workplace. A survey conducted after each workshop shows the suitability of this kind of experiences in order to really understand the benefits of agile concepts.
机译:在高等教育计算机科学工程的背景下,软件开发的敏捷趋势已经以高速度演变,其相关实践仍然在同一课程中教授而不是计划驱动的方法。虽然Scrum或Devops等框架的核心敏捷概念很容易理解,但实际上没有学习某些值,因为它们无法从理论的角度遇到,并且有时间在群体中长期实验室任务。因此,游戏化在这里派上派上派了,因为一些严肃的游戏可以充当几个小时的敏捷实践代理,帮助学生内化关键价值观和实践,如“透明度”,“经验主义”,“持续整合”,“的定义”做完','左转'等,...另一方面,这些游戏使用的费用在标准的部门预算策略之后并不总是公正的合理性,所以有时这是一个主要的障碍拥抱课堂上的游戏化。在Castilla-La Mancha大学的计算系统部门,以研讨会的形式促进了一套严肃的游戏,以讲习班的形式:球比赛; lego4scrum;巧克力,乐高和devops;和恐惧在工作场所。在每个研讨会后进行的调查显示了这种经验的适用性,以便真正了解敏捷概念的好处。

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