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An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context

机译:在移动游戏背景下的可用性和第一次用户体验的调查

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With scientific research regarding usability and guidance plus First-Time User Experiences (FTUEs) in video games currently sparse, it is imperative to assist existing and future developers in the field build usable games and effective guidance systems. For the work presented in this publication, research was conducted to investigate the effects of guidance on mobile game usability using two independent groups; featuring two commercial games with and without the presence of a First-Time User Experience. The results show, with significance, that guidance via a FTUE increases one element of usability, 'information quality'. However, overall usability is not increased by the presence of a FTUE.
机译:在目前稀疏的视频游戏中提供了关于可用性和指导的科学研究以及视频游戏中的首次用户体验(FTUES),它必须协助现有和未来的开发人员在现场构建可用的游戏和有效的指导系统中。对于本出版物所呈现的工作,进行了研究,以调查使用两个独立群体对移动游戏可用性的影响;在没有首次用户体验的情况下,拥有两款商业游戏。结果表明,具有重要意义,通过FTU的指导增加了可用性的一个元素,“信息质量”。然而,整体可用性不会通过FTU的存在而增加。

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