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On a New Quartet-Based Phylogeny Reconstruction Algorithm

机译:基于新的基于四重奏的系统内重建算法

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Recently we developed a new quartet-based algorithm for phylogenetic analysis [22]. This algorithm constructs a limited number of trees for a given set of DNA or protein sequences and the initial experimental results show that the probability for the correct tree to be included in this small set of trees is very high. In this paper we further extend the idea. We first discuss a revision to the original algorithm to reduce the number of trees generated, while keeping the high probability for the correct tree to be included. We then deal with the issue on how to retrieve the correct tree from the generated trees and our current approach is to calculate the likelihood values of these trees and pick up a few best ones which have the highest likelihood values. Though the experimental results are comparable to that obtained from currently popular ML based algorithms, we find that it is common that certain incorrect trees can have likelihood values at least as large as that of the correct tree. A significant implication of this is that even if we are able to find a truly globally optimal tree under the maximum likelihood criterion, this tree may not necessarily be the correct phylogenetic tree!
机译:最近,我们开发了一种新的基于四重奏的系统发育分析算法[22]。该算法构建了一组给定的DNA或蛋白质序列的有限数量的树木,初始实验结果表明,要包含在这一小树木中的正确树的可能性非常高。在本文中,我们进一步扩展了这个想法。我们首先讨论对原始算法的修订,以减少生成的树的数量,同时保持要包括正确树的高概率。然后,我们处理如何从产生树检索正确的树,我们目前的方法是计算这些树的似然值,并挑选了具有最高似然值几个最好的问题。虽然实验结果与基于目前流行的ML的算法相当,但我们发现某些不正确的树木可能具有至少与正确树的似然值相同的似然值。对此的显着意义是,即使我们能够在最大似然标准下找到真正全球最佳树,这树可能不一定是正确的系统发育树!

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