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An Emerging Automation Framework for Adaptive Video Games

机译:适用于自适应视频游戏的新兴自动化框架

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Previous attempts at adaptive video games can be characterized as ad-hoc from a software engineering perspective; lacking rigor, structure, and reusability, with custom solutions per game. There is a critical need for software frameworks, patterns, libraries, and tools to enable adaptive systems for games. In this paper, we present architecture of a semi-automatic framework that leverages code generation based on design patterns to introduce adaptability in video games. We also discuss key responsibility and implementation choices for each components of the framework.
机译:以前的Adaptive Video游戏的尝试可以从软件工程角度表征为ad-hoc;缺乏严谨,结构和可重用性,每场自定义解决方案。对软件框架,模式,库和工具来说,以启用游戏的自适应系统存在危急需要。在本文中,我们呈现了一种基于设计模式利用代码生成的半自动框架的架构,以在视频游戏中引入适应性。我们还讨论框架每个组件的关键责任和实施选择。

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