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Data Preprocessing of eSport Game Records - Counter-Strike: Global Offensive

机译:Esport游戏记录的数据预处理 - 反恐精英:全球攻势

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Electronic sports or pro gaming have become very popular in this millenium and the increased value of this new industry is attracting investors with various interests. One of these interest is game betting, which requires player and team rating, game result predictions, and fraud detection techniques. In our work, we focus on preprocessing data of Counter-Strike: Global Offensive game in order to employ subsequent data analysis methods for quantifying player performance. The data preprocessing is difficult since the data format is complex and undocumented, the data quality of available sources is low, and there is no direct way how to match players from the recorded files with players listed on public boards such as HLTV website. We have summarized our experience from the data preprocessing and provide a way how to establish a player matching based on their metadata.
机译:电子运动或专业游戏在这一千年中变得非常受欢迎,这一新行业的价值增加是吸引各种兴趣的投资者。其中一个兴趣是游戏博彩,这需要玩家和团队评级,游戏结果预测和欺诈检测技术。在我们的工作中,我们专注于反击的预处理数据:全球进攻游戏,以便采用随后的数据分析方法来量化玩家性能。由于数据格式复杂并且未记录,可用源的数据质量很低,并且如何将播放器与位于HLTV网站等公共板上所列的录制文件中匹配玩家的直接方法。我们总结了我们从数据预处理的经验,并提供了一种基于它们的元数据建立玩家匹配的方法。

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