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Applying a Unified Game-Based Model in a Payment Scheduling Problem and Design of Experiments Using MOEA Framework

机译:使用MoEA框架在支付调度问题和实验设计中应用基于统一的游戏模型

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This paper aims to put a new approach in the picture to the payment scheduling problem, which looks for a schedule that maximizes the benefit of all parties in a project. In a project, both sponsor and contractor seek to have a good payment strategy on their own. The timing of payments and the completion times of activities in projects are determined simultaneously in order to achieve an equitable schedule among the sponsor and the development team. In previous research, we developed a Unified Game-Based Model for conflicts in project management. In this paper, we applied this model to this problem, implemented in an open sourced evolutionary computation library named MOEA framework. The use of a Unified Game-Based Model enables us to figure out a suitable schedule for the problem, and in the tool, we conducted an experimental test of the model by the used of several multi-objective optimization algorithms. The experimental results demonstrated that the presented approach is effective and promising so that both parties could use this model to choose the proper tactics for each of them in scheduling payment.
机译:本文旨在在图片到支付调度问题的情况下提出了一种新的方法,这些问题查找了最大化项目中所有各方的益处的时间表。在一个项目中,赞助商和承包商都始于自己的良好付款策略。预付款的时间和项目活动的完成时间是同时确定的,以便在提案国和发展团队之间实现公平的日程。在以前的研究中,我们开发了一个基于统一的项目管理模式模型,用于项目管理中的冲突。在本文中,我们将此模型应用于这个问题,在一个名为MoEA框架的开放源进化计算库中实现。使用统一的基于游戏的模型使我们能够解决问题的适当时间表,并且在工具中,我们通过几种多目标优化算法进行了对模型的实验测试。实验结果表明,所提出的方法是有效和有效的,使双方可以使用该模型在调度支付时为每个模型选择适当的策略。

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