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Exploring Facets of Playability: the Differences between PC and Tablet Gaming

机译:探索可玩性的方面:PC与平板电脑游戏的差异

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With the advent of mobile devices, game consoles and computers as gaming platforms, the gaming industry is growing at exponential rates. Players are now accessing the latest video game entertainment in more than one digital medium thus expanding a player's game time and making video games the number one leisure choice. If one of the goals of the player is to derive a quality of experience that highlights enjoyment, it is important to understand the relationship between player experience and pleasurable game play, not just in terms of game play, but also, with respect to the gaming platform. This study aims to examine the difference in player experience when playing a video game on a tablet versus a personal computer. By triangulating physiological data of emotional responses using galvanic skin response, heart rate, and subjective-feelings data of facets of player experience, this paper aims to determine whether player experience is affected by two different kinds of gaming input controls, a computer keyboard with mouse, and a tablet touchscreen. Data will be analyzed and reported in future work. This paper provides an overview of the literature survey and methodology.
机译:随着移动设备的出现,游戏机和计算机作为游戏平台,游戏行业正在以指数率增长。玩家现在正在超过一个数字媒体访问最新的视频游戏娱乐,从而扩展了玩家的游戏时间和制作视频游戏的数字休闲选择。如果玩家的目标是赢得突出享受的经验质量,那么了解玩家体验与愉快的游戏比赛之间的关系,而不仅仅是在游戏中,而且还对游戏而言平台。本研究旨在在平板电脑上与个人计算机上的视频游戏进行视频游戏时检查玩家体验的差异。通过使用电流皮肤响应,心率和主观感受数据的运动响应的生理数据,旨在确定玩家经验是否受到两种不同种类的游戏输入控制的影响,这是一种带鼠标的计算机键盘和平板电脑触摸屏。将在将来的工作中分析和报告数据。本文概述了文献调查和方法。

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