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Creating a Virtual Support Group in an Interactive Narrative: A Companionship Game for Cancer Patients

机译:在交互式叙述中创建虚拟支持组:癌症患者的陪伴游戏

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Over one in five cancer patients are affected by feelings of loneliness [1]. This paper proposes a text-based game aimed at affected cancer patients, in which the player develops relationships with non-player characters in the context of a fictitious cancer support group. This would be designed with the aim of alleviating patient loneliness and fostering a sense of companionship. This work is part of an interdisciplinary project led by Abertay University and partnered with Macmillan Cancer Support, exploring the ways in which interactive storytelling can be used to support cancer patients. The game's narrative and characters will be designed drawing on real patient experiences gathered in interviews. The game will go through several iterations of feedback and rewriting in response to focus groups held with patients and healthcare professionals.
机译:五分之一的癌症患者受到孤独感的影响[1]。本文提出了一种旨在受影响癌症患者的基于文本的游戏,其中玩家在虚拟癌症支持组的背景下与非球员人物的关系发展。这将旨在减轻患者孤独和培养友谊感的目的。这项工作是由Abertay University领导的跨学科项目的一部分,并与Macmillan癌症支持合作,探讨了互动讲故事的方式可用于支持癌症患者。游戏的叙述和角色将在采访中聚集的真正患者体验上设计。游戏将通过几次反馈和重写的回收,以回应患者和医疗保健专业人员举行的焦点小组。

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